using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YouYou
{
	/// <summary>
	/// 常量类
	/// </summary>
	public class YFConstDefine
	{
		/// <summary>
		/// 帧率
		/// </summary>
		public const string targetFrameRate = "targetFrameRate";

		/// <summary>
		/// Http请求失败后的重试次数
		/// </summary>
		public const string Http_Retry = "Http_Retry";
		/// <summary>
		/// Http重试间隔
		/// </summary>
		public const string Http_RetryInterval = "Http_RetryInterval";

		/// <summary>
		/// UI对象池中最大数量
		/// </summary>
		public const string UI_PoolMaxCount = "UI_PoolMaxCount";
		/// <summary>
		/// UI回池后过期时间_秒
		/// </summary>
		public const string UI_Expire = "UI_Expire";
		/// <summary>
		/// UI释放间隔_秒
		/// </summary>
		public const string UI_ClearInterval = "UI_ClearInterval";

		/// <summary>
		/// Audio释放间隔
		/// </summary>
		public const string Audio_ReleaseInterval = "Audio_ReleaseInterval";

	}
}